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By Marc Alexa, Andrew Nealen (auth.), José Braz, Alpesh Ranchordas, Helder Araújo, Joaquim Jorge (eds.)

This ebook comprises chosen papers from the 1st foreign meetings on laptop imaginative and prescient thought and purposes (VISAPP), and special effects conception and purposes (GRAPP), together held in Setubal, Portugal, on February 25–28, 2006. We bought 314 paper submissions for either meetings, fairly a excessive quantity for a primary venue. We had contributions from forty four diversified international locations protecting all 5 continents, which confirms the luck and international succeed in of the 2 meetings. After a rigorous double-blind evaluation, a complete of 116 submissions have been accredited as complete papers. From these, this system Committee chosen 27 for e-book during this ebook, that have been then revised through the authors. precise thank you are because of all members and referees, with out whom this ebook do not have been attainable. VISAPP/GRAPP 2006 integrated 4 invited keynote lectures, offered by means of across the world famous researchers. The displays represented a huge contribution to expanding the final caliber of the convention. we want to specific our appreciation to all invited keynote audio system, in alphabetical order, Marc Alexa (TU Berlin/Germany), André Gagalowicz (INRIA/France), Ken Perlin (New York University/USA), Peter Robinson (University of Cambridge/UK), whose shows are partly integrated within the first element of the e-book. the second one and 3rd sections comprise chosen papers from VISAPP 2006 and GRAPP 2006 respectively.

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Additional info for Advances in Computer Graphics and Computer Vision: International Conferences VISAPP and GRAPP 2006, Setúbal, Portugal, February 25-28, 2006, Revised Selected Papers

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Section 3 describes the basic LOD structure we use. In section 4 we demonstrate, how the patch size is increased by reducing this structure. After this, we will discuss the achieved results in section 5. We conclude with a short summary and an outlook to future work in section 6. 2 Related Work The rendering acceleration of continuous LOD meshes by using triangle strips was the issue of some previous works. , 1999) uses a merge tree that is represented by a skip strip. For the original mesh a striptification is created, which is updated and repaired during traversal the strip.

205–212. : Non-Photorealistic Rendering. K. : Multiresolution signal processing for meshes. In: Proceedings of ACM SIGGRAPH 99, pp. 325–334. : Introduction to 3D non-photorealistic rendering: Silhouettes and outlines. In: Green, S. ) Non-Photorealistic Rendering. : Illustrating smooth surfaces. In: Proceedings of the 27th annual conference on Computer graphics and interactive techniques, pp. 517–526 (2000) 28 M. Alexa and A. : Salience of visual parts. : Teddy: A sketching interface for 3D freeform design.

Efficient implementation of multi-triangulations. In: Proceedings of the conference on Visualization ’98, pp. 43–50. : Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments. In: Proceedings of the 20th annual conference on Computer graphics and interactive techniques, pp. 247–254. : Surface simplification using quadric error metrics. In: Proceedings of the 24th annual conference on Computer graphics and interactive techniques, pp. 209–216.

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